![]() Alongside yearly sequels that would continue up until 2015’s fairly decent Syndicate, Ubisoft had also been pumping out sequels and spin-offs. While Assassin’s Creed III looked to press the reset button with a new character, fatigue had already begun to kick in. These changes quickly shrank from landmark new ideas to much more incremental changes as we blitzed our way through the Ezio saga in a space of three years. ![]() It took two years for the publisher’s Montreal studio to create a sequel in 2009, ironing out most of the original’s flaws while working in layers of additional features and systems. In a way, the rest of the points made in the list all come back to one root problem: Ubisoft’s insistence on making Assassin’s Creed a yearly franchise.
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